![]() ![]() Straw can be collected only if the Loading Wagon is empty, or already contains some Straw. The Loading Wagon does not distinguish between them, and will collect both of them - effectively wasting the effort you took to dry the grass with your Tedder. Remember this when passing over a field containing both Mowed and Dried Grass. A Loading Wagon cannot, therefore, create Hay, under any circumstances. As soon as they are picked up, both turn into regular, loose Grass, and behave the same when dumped (same selling price, same functionality when feeding to animals, etc.). For the Loading Wagon, these two materials are identical. Hay Loading Wagons will pick up both Mowed Grass (green) and Dried Grass (yellow). To make this job much easier, use a Windrower on the grass first, condensing a large swath of it into a single, narrow trail that the Loading Wagon can pick up in one go. The Loading Wagon's collecting head, however, is extremely narrow in comparison, and would require many passes back and forth over the mowed grass to collect it all. Mowers tend to leave very wide trails of Grass behind them - and usually there are several trails for each Mower pass. You will first need to use a Mower to cut the grass. Grass can be collected only if the Loading Wagon is empty, or already contains some Grass.Ī Loading Wagon can collect only Mowed Grass. When properly activated, the collecting head will suck the material into the wagon's holding box. The collecting head of the Loading Wagon must be lowered and activated for this to occur. The Loading Wagon is one of the few tools in the game that can pick up Grass and Straw directly from the field, after they have been left there by Mowers and Harvesters (respectively). They also require quite a bit of power when operating, and will usually need to be connected to powerful tractors for forage duties. Loading Wagons are pretty heavy in their own right, and even heavier when full with cargo. In addition, the Sheep Pasture, Cow Pasture and Biogas Plant offer special unloading points that are discussed in more detail below. Selling Points exist for both Grass and Straw. Loading Wagons can only be unloaded in specific locations on the map, depending on what cargo it is carrying. Once the material has been collected, the Loading Wagon can be towed to its destination, where it can be unloaded. The Loading Wagon is one of only a handful of devices that can collect these materials. When the Loading Wagon is properly activated, it will collect any such material it passes over. ![]() These are the only materials it can carry, and it will not accept other materials at all.Īdditionally, the Loading Wagon has a small collecting head at the front, which is capable of collecting loose Grass or Straw from the field, left behind by a Mower or Harvester (respectively). This box can carry a large amount of Grass, Straw or Chaff. Loading Wagons consist primarily of an open-topped box on wheels. However, the Loading Wagon has an additional (and very important) advantage: it can collect ("forage") its own cargo directly from the field. Like the Tipper, the Loading Wagon's primary purpose is to transport large amounts of cargo from one location to another, in bulk. All Loading Wagons in the base game have a working speed limit of 25 km/h, and a working area of 2.5 meters.Ī Loading Wagon is a unique type of Tipper.When empty and deactivated, it can be towed by a much lighter tractor. When the device is operating, it will need more power than stated. Power Requirements are only recommendations.nVidia therefore took a different approach. Repeating this process for all renew/refresh all old games is simply not possible due to lack of time. We have seen the flowering of RayTracing mods from the labs of the 3D chipset manufacturer, like the Quake II RTX mod, which took an entire team months to develop. Some games are clearly not open to modding, and don't even allow file access. Game-specific tools must be invented to actually modify a game, and programming knowledge is often required to add modern effects. And nVidia engineers know how difficult it is to make graphic mods that work directly on a game engine. Graphics mods allow a game to survive over time, improving its visual appearance over and over again over the years. ![]() For the latter, nVidia has just, in parallel with the announcement of the RTX 4000 series, to throw a stone into the pond with RTX Remix. There are several types of mods, although they could be classified into 2 main families: content mods and technical mods. Just look at sites like Mod DB or Nexus Mods which host over 400.000 mods for around 1.800 games. But other games have very active communities as well. The Giants game can boast of being among the most modded games. Modding is a culture that is clearly not unknown to the Farming Simulator universe. ![]()
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